package engine.shader;

import java.util.HashMap;
import java.util.Map;

public class GUIShader extends Shader {

	public GUIShader() {
		super("shader/engine/gui/guiRender.shader", getAttributes());

		enable();
		sendUniform1i("tex", 0);
		disable();
	}

	private static Map<Integer, String> getAttributes() {
		Map<Integer, String> map = new HashMap<Integer, String>();
		
		map.put(0, "vertex_in");
		map.put(1, "texcoord_in");
		map.put(2, "normal_in");
		
		return map;
	}
}
